

Knuckleduster - All units' attack is increased to +50%. Units gain +30% attack, but lose -20% defense. Overdrive - Vehicles gain +2 movement and their attack is increased to +40%. Turbo Charge - Vehicles gain +1 movement and their attack is increased to +20%. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Tower of Power - Indirect defense is increased to +80%. Tower Shield - Indirect defense is increased to +40%. Comtowers grant all units additional +10% defense. Units gain +20% defense against indirect units. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!). Lightning Strike - Air units attack and defense are increased to +20%. Lightning Drive - Air units attack and defense are increased to +20%.

Weather changes to Rain for 1 day.Īir units gain +15% attack and +10% defense, and consume -2 fuel per day. Typhoon - All enemy units lose 2 HP (to a minimum of 0.1HP) and half their fuel. Tsunami - All enemy units lose 1 HP (to a minimum of 0.1HP) and half their fuel. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +25 defense. War Bonds - Receives funds equal to 50% of the damage dealt when attacking enemy units. Market Crash - Reduces enemy power bar(s) by 10% per 5000 funds. Note that labs and towers do not count towards this. Winter Fury - Enemy units lose 2HP (to a minimum of 0.1HP), and the weather changes to Snow for 1 day. Unaffected by snow, but rain affects him the same as snow would for others.īlizzard - Changes the weather to Snow for 1 day. Super Snipe - Indirect units gain +2 range and their attack is increased to +40%. Snipe Attack - Indirect units gain +1 range and their attack is increased to +40%. Direct units lose -20% attack (footsoldiers are normal). Indirect units have +1 range and gain +20% attack. Power of Money - Unit attack percentage increases by (3 * Funds / 1000)%. Gold Rush - Funds are multiplied by 1.5x. Units cost -20% less to build and lose -10% attack. Footsoldiers can capture buildings instantly (even with 1 HP). Victory March - Footsoldiers gain +2 movement and their attack is increased to +70%. Transports gain +1 movement.ĭouble Time - Footsoldiers gain +1 movement and their attack is increased to +50%. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).įootsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Lucky Lass - Luck is improved to +0% to +39%.Ĭovering Fire - Three 2-range missiles deal 3HP damage each. Units repair +1 additional HP (note: liable for costs). Lady Luck - Luck is improved to +0% to +99%. Lucky Star - Luck is improved to +0% to +59%. Max Blast - Direct units gain +2 movement and their attack increases to +50%. Max Force - Direct units gain +1 movement and their attack increases to +30%. Indirect units lose -10% attack and have -1 range. Units (even air units) gain +10% attack power on plains.īeat Down - Land indirects gain +1 range, and plains bonus is increased to +20%.īlock Rock - Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.ĭirect units gain +20% attack. Merchant Union - Units cost -50% and ground units can deploy from cities.
Advance wars by web wiki upgrade#
Hyper Upgrade - All units gain +5HP, +10% attack, and +1 movement.
